

Until today, there are no similar mechanics or as interesting that you can find in other loot-based action RPG. They were added to the game during the release of the expansion Lord of Destruction. Yes this would mean a dramatic shift in the current evaluation of items, but at the same time it's actually far more accurate - and it doesn't require tediously typing console commands in the chat system.Runes, together with Runewords, are among the best innovations of Diablo II in its loot game mechanics. So why not just use the item level number as the level requirement? That would kill two birds with one stone. However, this is backwards: you shouldn't be able to use a weapon that is inherently superior to another inferior weapon of the same type with a higher level requirement than you can even use! That basically renders the level requirement useless and arbitrary while the item level is the true determinant of the item's overall potential. The other players I talked to about this thought it would be a bad idea because on the surface it seems to lower the quality of items since the item level can be much higher than the level requirement. My second thought was: why does this separate, effectively invisible number even exist? How about just having one master number that is already visible on the item sheet - the level requirement. My first impulse was to think that this number should be displayed in a prominent way right at the top of the item sheet, perhaps directly below the item title.

I have a few suggestions to make this a lot more user friendly. It's basically the single most important aspect of any item at the higher levels of difficulty, and it's the first thing you get asked about. Not sure how much of the playerbase or the devs even realize that this number (which isn't even displayed with the item) plays a huge role in the item's evaluation, especially when trading with other players. You actually have to type a command into local chat as if it were a terminal while holding the item you wish to check on the cursor. I had no idea that "item level" even existed until I learned about it through global chat.
